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Loyalty programs
Start, end and archive
Every Sello program runs on a schedule you set at creation: a start date and an end date. The end date isn't paperwork — it's the terms of your program. Customers see it on their card as Program ends, and it's the promise they join under: your program can't vanish on them overnight.
The end date is a promise
- Every kind of program requires one at creation — stamp cards, points, coupons and challenges alike.
- Customers see it in their card details as Program ends.
- You can extend it at any time: program page → ⋯ → Extend end date.
- You can never move it earlier. Shortening the terms customers already joined under isn't allowed — by design, not by accident. To wind down sooner, archive instead.
What happens when a program ends
- It disappears from Discover and your premise pages, and new customers can no longer join.
- Stamps, points and visits stop counting — the staff scanner no longer offers it.
- Challenge cards show Ended instead of a countdown.
- Earned rewards are honoured. A card completed before the end date can still be redeemed at the counter afterwards — ending a program never confiscates what customers already earned.
An ended program isn't gone: reactivate it by picking a new, later end date and it's live again — members and their progress are right where they left off.
Winding down early: archive
Want to stop before the end date without breaking the terms? Archive the program:
- New customers can't join from the moment you archive.
- Customers who already hold a card keep collecting and redeeming until the end date — the promise is kept for them.
- Unarchive any time to accept new members again.
In short: archive closes the door to new members; the end date is when the program is over for everyone.
Scheduling a launch
Stamp, points and coupon programs can start on a future date — build it today, launch Monday. Before the start date nothing counts and nothing shows. Challenges always start the moment you publish them.
Challenges: two clocks
For sprints and quests, the completion deadline is the program's end date — one clock.
Frequency and streak challenges have two: each customer plays their own window or streak (their personal clock), inside the program's overall end date. The countdown a customer sees always tracks whichever clock runs out sooner. Details in Challenges.